The one turn touchdown was lucky (about 20% chance including a team reroll), and that should have been enough to win me the game right there. My big mistake was scoring too quickly in the second half. I decided to trust my defence to keep him out in 7 turns, and it was close but no cigar. If I'd delayed just a couple more turns then I could have ground out a win.
One thing which stood out in the game was that I had absolutely no way of dealing with my opponent's ghouls. They all seemed to have wrestle and dodge, and I just never rolled pows when I hit them. In the second half my opponent started to run them solo behind my lines, realising that I just couldn't hurt them. I desperately need some tackle in the team.
Moving to the permanent consequences of the game, I lost a rookie lino killed, which is no bad thing really since I had too many linemen. I have another one MNG. Since my next game is against an all-linemen dark elf side I should be to compete with just 11 players so I don't think I need anyone in as yet.
I had two level ups, a catcher and a dodge linemen. I was in a quandry with the catcher. Catchers really need block/wrestle/dodge as a first skill to keep them alive, but I'm going to need tackle in two games' time against another undead team. I want my catchers to have an aggressive role - being hit and run sackers or sweepers. I rolled a double in the end, so went for mighty blow. I think I need that injury threat in the team, it fits with what I want to do with my catchers, and it might make an opposing coach think twice about putting his ghouls in harm's way.
I took kick on my dodge linemen, as I've been meaning to get it anyway, and now I have two catchers I can really take advantage of a good kick.